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<h1>SPODNode Struct Reference</h1>Struct for storing POD node data.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="PVRTModelPOD_8h-source.html">PVRTModelPOD.h</a>&gt;</code>
<p>
<a href="structSPODNode-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o0">nIdx</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o1">pszName</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o2">nIdxMaterial</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o3">nIdxParent</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o4">nAnimFlags</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o5">pnAnimPositionIdx</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>VERTTYPE *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o6">pfAnimPosition</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o7">pnAnimRotationIdx</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>VERTTYPE *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o8">pfAnimRotation</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o9">pnAnimScaleIdx</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>VERTTYPE *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o10">pfAnimScale</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o11">pnAnimMatrixIdx</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>VERTTYPE *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODNode.html#o12">pfAnimMatrix</a></td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Struct for storing POD node data. 
<p>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="o4" doxytag="SPODNode::nAnimFlags" ></a><p>
<br><br><h3>nAnimFlags</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPODNode.html#o4">SPODNode::nAnimFlags</a>
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    </td>
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      &nbsp;
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    <td>

<p>
Stores which animation arrays the POD Node contains     </td>
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<a class="anchor" name="o0" doxytag="SPODNode::nIdx" ></a><p>
<br><br><h3>nIdx</h3><br><div>
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          <td class="md" nowrap valign="top"> int <a class="el" href="structSPODNode.html#o0">SPODNode::nIdx</a>
      </table>
    </td>
  </tr>
</table>
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      &nbsp;
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<p>
Index into mesh, light or camera array, depending on which object list contains this Node     </td>
  </tr>
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<a class="anchor" name="o2" doxytag="SPODNode::nIdxMaterial" ></a><p>
<br><br><h3>nIdxMaterial</h3><br><div>
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          <td class="md" nowrap valign="top"> int <a class="el" href="structSPODNode.html#o2">SPODNode::nIdxMaterial</a>
      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Index of material used on this mesh     </td>
  </tr>
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<a class="anchor" name="o3" doxytag="SPODNode::nIdxParent" ></a><p>
<br><br><h3>nIdxParent</h3><br><div>
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          <td class="md" nowrap valign="top"> int <a class="el" href="structSPODNode.html#o3">SPODNode::nIdxParent</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
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    <td>

<p>
Index into MeshInstance array; recursively apply ancestor's transforms after this instance's.     </td>
  </tr>
</table>
<a class="anchor" name="o12" doxytag="SPODNode::pfAnimMatrix" ></a><p>
<br><br><h3>pfAnimMatrix</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> VERTTYPE* <a class="el" href="structSPODNode.html#o12">SPODNode::pfAnimMatrix</a>
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    </td>
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      &nbsp;
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    <td>

<p>
16 floats per frame of animation.     </td>
  </tr>
</table>
<a class="anchor" name="o6" doxytag="SPODNode::pfAnimPosition" ></a><p>
<br><br><h3>pfAnimPosition</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> VERTTYPE* <a class="el" href="structSPODNode.html#o6">SPODNode::pfAnimPosition</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
3 floats per frame of animation.     </td>
  </tr>
</table>
<a class="anchor" name="o8" doxytag="SPODNode::pfAnimRotation" ></a><p>
<br><br><h3>pfAnimRotation</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> VERTTYPE* <a class="el" href="structSPODNode.html#o8">SPODNode::pfAnimRotation</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
4 floats per frame of animation.     </td>
  </tr>
</table>
<a class="anchor" name="o10" doxytag="SPODNode::pfAnimScale" ></a><p>
<br><br><h3>pfAnimScale</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> VERTTYPE* <a class="el" href="structSPODNode.html#o10">SPODNode::pfAnimScale</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
7 floats per frame of animation.     </td>
  </tr>
</table>
<a class="anchor" name="o11" doxytag="SPODNode::pnAnimMatrixIdx" ></a><p>
<br><br><h3>pnAnimMatrixIdx</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> unsigned int* <a class="el" href="structSPODNode.html#o11">SPODNode::pnAnimMatrixIdx</a>
      </table>
    </td>
  </tr>
</table>
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      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="o5" doxytag="SPODNode::pnAnimPositionIdx" ></a><p>
<br><br><h3>pnAnimPositionIdx</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> unsigned int* <a class="el" href="structSPODNode.html#o5">SPODNode::pnAnimPositionIdx</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="o7" doxytag="SPODNode::pnAnimRotationIdx" ></a><p>
<br><br><h3>pnAnimRotationIdx</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> unsigned int* <a class="el" href="structSPODNode.html#o7">SPODNode::pnAnimRotationIdx</a>
      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="o9" doxytag="SPODNode::pnAnimScaleIdx" ></a><p>
<br><br><h3>pnAnimScaleIdx</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
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          <td class="md" nowrap valign="top"> unsigned int* <a class="el" href="structSPODNode.html#o9">SPODNode::pnAnimScaleIdx</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="o1" doxytag="SPODNode::pszName" ></a><p>
<br><br><h3>pszName</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> char* <a class="el" href="structSPODNode.html#o1">SPODNode::pszName</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Name of object     </td>
  </tr>
</table>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PVRTModelPOD_8h-source.html">PVRTModelPOD.h</a></ul>
<br>
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